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  • Filip Zachrisson Hansen

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Holy guacamole!


Today I and my dear classmates went to Uppsala to visit Machinegames, the creators of somewhat violent nazi-killing simulators. Programmers, artists and designers were shown an overall layout of the studio (which had awesome 40's style posters about Wolfenstein) and then we were split into three groups. Us designers had a very prosperous meeting with two of Machinegames' game designers and I learned a lot about how they work specifically at their studio.


There was also a Q&A afterward and my questions had no stop, for better or worse. I just hope they appreciated my enthusiasm.

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Higher & Higher

Hello again, dear reader! We're getting closer to the finish line now. Just one more week until the Song of the Bardbarians has reached gold. It honestly feels like an actual game now; we pieced toget

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