Don't Stop Believin'
We have a game!
We have character movement (well, the basic version of it), environment art (not implemented) and a game loop (that needs needs some love and adjustments).
Somehow, most of the pieces of the puzzle fell into to place today and it was a really satisfying feeling; that sort of "click" sensation. The alpha presentation is on Monday and suddenly feel 100% alright with it, no matter what obstacles we may face until then.