Everybody Wants to Rule the World
Not every day is a dance on a flowery field.
We had a discussion as a group today regarding the depth of field as well as the environment art and our artists were dissatisfied with what the game looked like at the moment. One idea was to zoom in the camera to a larger extent in order to more clearly see the player characters. At the time, it was difficult to make them out and we understood that the animations would be hard to notice as well.
For this reason, we decided to zoom in the camera, but that also meant that the levels had to change as well in order to complement this. I spent the remaining of the day updating the layouts of all of my levels. On one hand, it felt like a setback, but it was a necessary one. Sometimes the choices we have to make are hard, but it may be worth it in the end. I hope and believe that this choice was.