Responsibilities: Game Design, Level Design, Sound Design, Visual Scripting (C++)

Development time:

Team size: 2

Tools: Unreal Engine 4, Photoshop, Visual scripting (C++)

This is my current project that is still in-works and it will be posted here when it is finished. Return here in a few weeks to see the final result!

The setting takes place in a fictional mission where Blazkowicz has infiltrated an artificial island where the Nazis have built a weapons' factory that focuses on chemical warfare.

In the fan-made level, the player has reached the climax of the level, which is a boss room. The level reuses elements from previous levels in Wolfenstein II: The New Colossus, such as the wheelchair and giant rotating cogwheels.

WolfenStein II: The New Colossus (Fan-made Level)

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